Professions
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World of Warcraft: Forever features a variety of professions that let players gather resources and craft powerful gear, consumables, and gadgets. Every character can learn two primary professions, plus all three secondary skills.
Gathering
[edit | edit source]Gathers herbs from nodes across the world, supplying Alchemy and First Aid's Healing Potions. Forever adds Scarce botanicals, Herb Seeds you can grow at a camp, three new endgame herbs (Marefoil, Demonsage and Death Lotus), and a Gardening window for teas and camp objects.
Gathers ore, stone and gems and smelts ore into bars for Blacksmithing and Engineering. Forever adds Scarce minerals (Pyrite, Bauxite and Pitchblende) and two new endgame bars, Azerothium and Heavy Thorium. Ore and bars can also fill Waylaid Crates for Merchant's Favor.
Collects leather, hides and scales from looted beasts, mainly for Leatherworking. Forever adds Scarce Pristine Leather, Hide and Scale, used in 141 recipes, a Tanning window for camp objects, and Junior Skinning Trainers in the starting zones.
Production
[edit | edit source]Brews potions, elixirs and flasks for every role. In Forever the regular Healing Potions move to First Aid, and Alchemists make Discolored Healing Potions with a side effect instead. 72 of its 181 recipes are new, and it has no specializations.
Turns metal bars into melee weapons, mail and plate armor, and weapon enhancements. Forever adds 197 new plans, mostly role-based mail and plate sets, up to item level 65 Artisan gear. Most plans go grey about 25 points sooner than before, so older leveling routes don't fit.
Disenchants magic gear into dust, essences and shards, then uses them to enchant weapons and armor. Forever adds 63 new formulas, including wands, staves, off-hands, relics (idols, librams and totems) and enchants for new slots.
Builds explosives, guns and ammo, goggles, trinkets and gadgets. Forever adds 77 new schematics, including new field transporters (Mt. Hyjal and Gadgetzan), new ammo and the Hyper Deluxe Sniper Rifle Mk XVII. Its Repair Bot camp object repairs gear.
Turns leather, hides and scales into leather and mail armor and armor kits. It has the most new recipes of any Forever profession (271 patterns, 139 at Artisan) and takes over six plate and mail pieces. Its Camp Tent gives Rested experience at camp.
Sews cloth from humanoids into cloth armor, bags, cloaks and shirts, with no gathering needed. Forever adds 180 new patterns (55 at Artisan), such as the Felblood Soul Bag, and a Faction Banner camp object that gives Spirit.
Secondary Professions
[edit | edit source]Every character can learn all three secondary skills without taking up a primary slot.
Turns meat, fish and other ingredients into food that restores health or mana and gives Well Fed buffs. In Forever, food also gives 5% more experience from kills. Cooking builds the campfire every camp starts from.
Makes bandages and, in Forever, the Healing Potion line, plus Anti-Venoms, Poultices and Tourniquets that cure poisons, diseases and bleeds. Its camp objects give a party-wide Stamina buff.
Catches fish and other items from waters across Azeroth, mainly for Cooking. Fishing is gated by character level as well as skill. Forever adds a Bait and Tackle window for camp objects, new catches, and a reworked Stranglethorn Fishing Extravaganza.