Blackfathom Deeps (Dungeon)

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Blackfathom Deeps

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Zone Ashenvale
Continent Kalimdor
Level Range 24–32
Players 5

Blackfathom Deeps is a flooded, ruined night elf temple on the Ashenvale coast, where the Twilight's Hammer and naga serve the ancient creature Aku'mai.

It is a watery dungeon with several stretches of swimming, including one boss fought entirely underwater. Both factions run it, and each has its own quests. There are seven bosses; the last, Aku'mai, sits behind a door that only opens once you've dealt with the braziers around the temple's central statue.

Information on this page comes from the Forever beta (client builds 1.60.1.69913 to 1.60.1.70009, September 2026). Stats, drops and quest rewards can still change before launch on 4 November 2026.

Overview

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Location Zoram Strand, north-west Ashenvale (Kalimdor)
Recommended level 24–32
Group Finder level 22
Group size 5 players
Bosses 7
Quests 11, split between both factions
Lockout None seen on the beta so far

24–32 is the band community sites use for Forever, and 22 is the level the Group Finder lists. Boss drops are item level 27–30.

History

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Lore from Classic – Forever may differ.

Blackfathom Deeps was once a temple to Elune on the shore of Ashenvale. It was shattered and sank beneath the waves during the Sundering, and for thousands of years it lay forgotten in the dark.

Now it is occupied. The naga, led by Lady Sarevess, have claimed the flooded halls. The Twilight's Hammer cult, under Twilight Lord Kelris, has made the temple its base. Both serve Aku'mai, a monstrous beast of the Old Gods that dwells in the deepest pool of the temple. The cult is also known to be hunting for the long-lost Lorgalis Manuscript and other relics hidden in the ruins.

Getting there

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The entrance is in a sunken temple on the Zoram Strand, on the far north-west coast of Ashenvale, at roughly 16.5, 11 on the Ashenvale map. You have to swim through the ruins to reach the portal. The Horde outpost at Zoram'gar is nearby; Alliance players usually travel from Astranaar or Auberdine.

Bosses

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Boss abilities are Classic data – Forever may differ.

Ghamoo-ra

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A giant turtle, the first boss.

Abilities: Trample – damages everyone around him.

Tactics: Melee should keep an eye on their health.

Item Type
Tortoise Armor Chest, Mail
Ghamoo-ra's Bind Waist, Cloth

Lady Sarevess

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The naga commander.

Abilities: Forked Lightning, Frost Nova and Slow.

Tactics: Everyone except the tank should spread out behind her.

Item Type
Naga Battle Gloves Hands, Leather
Naga Heartpiercer Ranged, Bow
Darkwater Talwar Main Hand, Sword

Gelihast

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A murloc chieftain in his cave.

Abilities: Net – roots his targets in place.

Tactics: Clear the murlocs around him first.

Item Type
Algae Fists Hands, Mail
Reef Axe Two-Hand, Axe

Lorgus Jett

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A Twilight's Hammer shaman with no fixed spawn point; he can appear at one of several places. He can be skipped, but the Horde need him for Allegiance to the Old Gods.

Abilities: Lightning Shield and Lightning Bolt.

No loot has been recorded for him yet.

Old Serra'kis

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A great shark fought underwater in the flooded section.

Tactics: Bring water breathing if you can, and watch your breath bar. Surface for air and dive back down if you need to.

Item Type
Glowing Thresher Cape Back
Bands of Serra'kis Wrist, Leather

Twilight Lord Kelris

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The leader of the Twilight's Hammer here, found at the central statue.

Abilities: Mind Blast and Sleep.

Tactics: Interrupt him and dispel Sleep. His head is needed for Blackfathom Villainy (both factions).

Item Type
Twilight Lord Girdle Waist, Mail
Rod of the Sleepwalker Two-Hand, Staff
Gaze Dreamer Pants Legs, Cloth

Aku'mai

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The Old God beast, reached through the door behind the statue once you've dealt with the braziers.

Abilities: Poison Cloud, and Frenzied Rage at low health.

Tactics: Step out of the poison clouds, cure the poison, and save cooldowns for when he enrages.

His loot has not been recorded on the beta yet.

The braziers

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After Kelris, light the four braziers around the central statue to open the door to Aku'mai. In Classic each one brings a wave of enemies, so recover between them (Classic data – Forever may differ).

Other drops

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Several items drop in Blackfathom Deeps from sources not yet confirmed: Spiked Shell Band (finger), Cursed Murloc Eye (trinket), Twilight Maul (two-hand mace), Treacherous Treads (mail feet) and Fallenroot Longbow (bow). The trash drops include Evocator's Blade and Doomspike. All of Aku'mai's loot, and some of Old Serra'kis's and the trash drops, haven't been revealed yet.

Quests

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Both factions

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Quest Level Given by Objective
The Essence of Aku'Mai 22 Je'neu Sancrea, Zoram'gar Outpost, Ashenvale (11.6, 34.3) Bring 20 Sapphires of Aku'Mai (found on the cave walls near the entrance).
Knowledge in the Deeps 23 Gerrig Bonegrip, the Forlorn Cavern, Ironforge (50.8, 5.6) Bring back the Lorgalis Manuscript, a book lying on the floor inside.
In Search of Thaelrid 24 Dawnwatcher Shaedlass, Darnassus (55.4, 25) Find Argent Guard Thaelrid inside the dungeon.
Researching the Corruption 24 Gershala Nightwhisper, Auberdine, Darkshore (38.3, 43) Collect 8 Corrupt Brain Stems.

Alliance

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Quest Level Given by Objective
Twilight Falls 25 Argent Guard Manados, Darnassus (55.2, 24) Bring 10 Twilight Pendants.
Blackfathom Villainy 27 Argent Guard Thaelrid (inside) Bring the head of Twilight Lord Kelris to Dawnwatcher Selgorm in Darnassus.

Horde

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Quest Level Given by Objective
Allegiance to the Old Gods 22 Starts from the Damp Note (Blackfathom Tide Priestess) Take the Damp Note to Je'neu Sancrea.
Allegiance to the Old Gods 26 Je'neu Sancrea Kill Lorgus Jett and return.
Blackfathom Villainy 27 Argent Guard Thaelrid (inside) Bring the head of Twilight Lord Kelris to Bashana Runetotem in Thunder Bluff.
Amongst the Ruins 27 Je'neu Sancrea Bring back the Fathom Core.
Baron Aquanis 30 Starts from the Strange Water Globe (Baron Aquanis) Take the globe to Je'neu Sancrea.
Quest rewards have not been confirmed for Forever yet.

Notes on the quests

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  • Tsunaman in Stonetalon Mountains (47.4, 64.2) has an optional pointer quest, Trouble in the Deeps, that sends Horde players to Je'neu Sancrea.
  • Argos Nightwhisper in Stormwind (21.4, 55.8) sends Alliance players to Gershala Nightwhisper for Researching the Corruption.
  • Argent Guard Thaelrid is found inside the dungeon. Talking to him completes In Search of Thaelrid, and he gives Blackfathom Villainy to both factions.
  • Baron Aquanis is a water elemental summoned as part of the Horde Fathom Core quests. Skip him if you're not doing that chain.

Walkthrough

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Route details are Classic data – Forever may differ.
  1. The entrance caves – gather Sapphires of Aku'Mai from the cave walls, then fight Ghamoo-ra.
  2. The Lorgalis Manuscript – pick up the book on the way for Knowledge in the Deeps.
  3. Lady Sarevess – then find Argent Guard Thaelrid, followed by Gelihast and his murlocs. Watch for Lorgus Jett at one of his possible spawn points.
  4. The flooded section – dive down to fight Old Serra'kis underwater, then surface and head into the temple proper.
  5. The Fathom Core and Baron Aquanis – Horde players only.
  6. Twilight Lord Kelris – at the central statue.
  7. The braziers – light all four to open the door, surviving the waves they bring.
  8. Aku'mai – the final boss, in the pool beyond the door.

Denizens

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Classic data – Forever may differ.
  • Bosses: Ghamoo-ra, Lady Sarevess, Gelihast, Lorgus Jett, Old Serra'kis, Twilight Lord Kelris, Aku'mai
  • Naga: Blackfathom Tide Priestess, Blackfathom Myrmidon, Blackfathom Sea Witch, Blackfathom Oracle
  • Twilight's Hammer: Twilight Acolyte, Twilight Aquamancer, Twilight Elementalist, Twilight Reaver, Twilight Shadowmage
  • Murlocs: Murkshallow Softshell, Murkshallow Snapclaw
  • Others: Aku'mai Fisher, Aku'mai Servant, Aku'mai Snapjaw, Deep Pool Threshfin, Barbed Crustacean, Snapping Crustacean
  • NPCs: Argent Guard Thaelrid, Baron Aquanis (summoned)
  • Bring water breathing: potions, warlock Unending Breath, or shaman Water Breathing all help.
  • Collect the Sapphires of Aku'Mai as you pass through the entrance caves.
  • Poison cures help against Aku'mai. Dispels and interrupts help against Kelris.
  • Rest between the brazier waves; each one can be a tough pull.
  • Lorgus Jett moves around. If you need him for the quest, check each of his possible spawn points.

See also

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Sources

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