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Talents
[edit | edit source]Warriors have 53 talents across three trees: Arms (17), Fury (18) and Protection (18). Each tree has seven tiers, and each tier needs another 5 points spent in that tree. Hover over a talent (or tap it) to see what it does; numbers separated by slashes are the values at each rank.
Arms17 talents
3
Improved Heroic Strike
3 ranks
Reduces the cost of your Heroic Strike ability by 1/2/3 Rage.
5
Deflection
5 ranks
Increases your Parry chance by 1/2/3/4/5%.
3
Improved Rend
3 ranks
Increases the Bleed damage done by your Rend ability by 12/23/35%.
2
Improved Charge
2 ranks
Requires 5 points in Arms talents
Increases the Rage generated by your Charge ability by 3/6.
5
Improved Tactical Mastery
5 ranks
Requires 5 points in Arms talents
Tactical Mastery lets you retain up to an additional 3/6/9/12/15 Rage when you change stances.
2
Improved Overpower
2 ranks
Requires 5 points in Arms talents
Increases the critical strike chance of your Overpower ability by 25/50%.
1
Anger Management
1 rank
Requires 10 points in Arms talents
Requires 5 points in Improved Tactical Mastery
Requires 5 points in Improved Tactical Mastery
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
3
Deep Wounds
3 ranks
Requires 10 points in Arms talents
Requires 3 points in Improved Rend
Requires 3 points in Improved Rend
Your critical strikes cause your opponent to Bleed, dealing 20/40/60% of your melee weapon's average damage over 12 sec.
1
Spearing Strike
1 rank
15 Rage · Melee Range · Instant · 20 sec cooldown
Requires 15 points in Arms talents
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
3
Two-Handed Weapon Specialization
3 ranks
Requires 15 points in Arms talents
Increases the damage you deal with two-handed melee weapons by 1/2/3%.
2
Impale
2 ranks
Requires 15 points in Arms talents
Increases the critical strike damage bonus of your abilities by 10/20%.
5
Bloodthrill
5 ranks
Requires 20 points in Arms talents
Your Main Hand melee attacks against enemies afflicted by your Rend have a 4/8/12/16/20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
1
Sweeping Strikes
1 rank
30 Rage · Instant · 30 sec cooldown
Requires 20 points in Arms talents
Your next 5 melee attacks strike an additional nearby opponent.
5
Weaponmaster
5 ranks
Requires 20 points in Arms talents
Gives your melee weapon attacks a benefit depending on the weapon.
Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%.
Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor.
Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.
Axe/Polearm: Increases your critical strike chance by 1/2/3/4/5%.
Mace/Staff: Your attacks ignore 3/6/9/12/15% of your target's armor.
Sword: Your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target.
2
Improved Slam
2 ranks
Requires 25 points in Arms talents
Reduces the global cooldown and cast time of your Slam ability by 0.25/0.5 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 1.5/3 sec.
3
Improved Hamstring
3 ranks
Requires 25 points in Arms talents
Gives your Hamstring ability a 5/10/15% chance to immobilize the target for 5 sec.
1
Mortal Strike
1 rank
30 Rage · Melee Range · Instant · 6 sec cooldown
Requires 30 points in Arms talents
Requires 1 point in Sweeping Strikes
Requires 1 point in Sweeping Strikes
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury18 talents
5
Booming Voice
5 ranks
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10/20/30/40/50%.
5
Cruelty
5 ranks
Improves your chance to get a critical strike with melee attacks by 1/2/3/4/5%.
5
Iron Will
5 ranks
Requires 5 points in Fury talents
Reduces the duration of Stun and Fear effects inflicted on you by 3/6/9/12/15%.
5
Unbridled Wrath
5 ranks
Requires 5 points in Fury talents
Gives you a 12/24/36/48/60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
3
Improved Cleave
3 ranks
Requires 10 points in Fury talents
Reduces the Rage cost of your Cleave ability by 1/2/3.
1
Piercing Howl
1 rank
10 Rage · Instant
Requires 10 points in Fury talents
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
3
Blood Craze
3 ranks
Requires 10 points in Fury talents
Regenerates 1/2/3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
3
Boundless Rage
3 ranks
Requires 10 points in Fury talents
Increases your maximum Rage by 10/20/30.
5
Dual Wield Specialization
5 ranks
Requires 15 points in Fury talents
Increases your off-hand weapon damage by 5/10/15/20/25%, off-hand Rage generation by 20/40/60/80/100%, and chance to hit with off-hand attacks by 2/4/6/8/10%.
1
Raging Blows
1 rank
Requires 15 points in Fury talents
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
5
Enrage
5 ranks
Requires 15 points in Fury talents
Gives you a 30% chance to deal 2/4/6/8/10% increased Physical damage for 12 sec after being the victim of any damaging attack.
2
Improved Execute
2 ranks
Requires 15 points in Fury talents
Reduces the Rage cost of your Execute ability by 3/5.
3
Precision
3 ranks
Requires 20 points in Fury talents
Improves your chance to hit by 1/2/3%.
1
Death Wish
1 rank
10 Rage · Instant · 3 min cooldown
Requires 20 points in Fury talents
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
2
Improved Intercept
2 ranks
Requires 20 points in Fury talents
Reduces the cooldown of your Intercept ability by 5/10 sec.
2
Improved Berserker Rage
2 ranks
Requires 25 points in Fury talents
Your Berserker Rage ability will instantly generate 5/10 Rage and has a 50/100% chance to remove all movement impairing effects when activated.
5
Flurry
5 ranks
Requires 25 points in Fury talents
Requires 5 points in Enrage
Requires 5 points in Enrage
Increases your melee attack speed by 5/10/15/20/25% for your next 3 swings after dealing a melee critical strike.
1
Bloodthirst
1 rank
30 Rage · Melee Range · Instant · 6 sec cooldown
Requires 30 points in Fury talents
Requires 1 point in Death Wish
Requires 1 point in Death Wish
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection18 talents
5
Shield Specialization
5 ranks
Increases your chance to Block attacks with your shield by 1/2/3/4/5% and grants you a 20/40/60/80/100% chance to generate 5 Rage when you Block.
5
Anticipation
5 ranks
Increases your Defense Skill by 4/8/12/16/20.
2
Improved Bloodrage
2 ranks
Requires 5 points in Protection talents
Increases all the Rage generated by your Bloodrage ability by 25/50%.
5
Toughness
5 ranks
Requires 5 points in Protection talents
Increases your Armor value from items by 2/4/6/8/10%.
3
Improved Thunder Clap
3 ranks
Requires 5 points in Protection talents
Reduces the Rage cost of your Thunder Clap ability by 2/4/6.
1
Last Stand
1 rank
Instant · 3 min cooldown
Requires 10 points in Protection talents
Requires 2 points in Improved Bloodrage
Requires 2 points in Improved Bloodrage
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
2
Master of Defense
2 ranks
Requires 10 points in Protection talents
Requires 5 points in Shield Specialization
Requires 5 points in Shield Specialization
Grants you a 50/100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
3
Improved Revenge
3 ranks
Requires 10 points in Protection talents
Increases damage dealt by your Revenge ability by 20/40/60%.
3
Defiance
3 ranks
Requires 10 points in Protection talents
Increases all threat generated in Defensive stance by an additional 5/10/15% while a shield is equipped.
3
Improved Sunder Armor
3 ranks
Requires 15 points in Protection talents
Reduces the Rage cost of your Sunder Armor ability by 1/2/3.
3
Improved Disarm
3 ranks
Requires 15 points in Protection talents
Reduces the cooldown of your Disarm ability by 7/13/20 secs.
1
Vanguard
1 rank
Requires 15 points in Protection talents
Your Charge ability is now usable while in Defensive Stance.
2
Improved Shield Wall
2 ranks
Requires 20 points in Protection talents
Reduces the cooldown of your Shield Wall ability by 5.5/11 min.
1
Concussion Blow
1 rank
10 Rage · Melee Range · Instant · 45 sec cooldown
Requires 20 points in Protection talents
Stuns the target for 5 sec.
2
Improved Shield Bash
2 ranks
Requires 20 points in Protection talents
Gives your Shield Bash ability a 50/100% chance to Silence the target for 3 sec.
5
Bastion
5 ranks
Requires 20 points in Protection talents
Increases all damage you deal by 2/4/6/8/10% while a shield is equipped.
3
Focused Rage
3 ranks
Requires 25 points in Protection talents
Reduces the Rage cost of your offensive abilities by 1/2/3.
1
Shield Slam
1 rank
20 Rage · Melee Range · Instant · 6 sec cooldown
Requires 30 points in Protection talents
Requires 1 point in Concussion Blow
Requires 1 point in Concussion Blow
Slam the target with your shield, causing 430 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Talent data read from the beta client (build 1.60.1.70124). Trees and values may change before launch.
Talents
[edit | edit source]Druids have 51 talents across three trees: Balance (16), Feral Combat (19) and Restoration (16). Each tree has seven tiers, and each tier needs another 5 points spent in that tree. Hover over a talent (or tap it) to see what it does; numbers separated by slashes are the values at each rank.
Balance16 talents
5
Improved Wrath
5 ranks
Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%.
5
Genesis
5 ranks
Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%.
3
Moonglow
3 ranks
Requires 5 points in Balance talents
Reduces the Mana cost of your damaging spells by 8/17/25%.
2
Improved Moonfire
2 ranks
Requires 5 points in Balance talents
Increases the damage and critical strike chance of your Moonfire spell by 5/10%.
2
Nature's Majesty
2 ranks
Requires 5 points in Balance talents
Increases your critical strike chance with spells and melee attacks by 2/4%.
2
Nature's Reach
2 ranks
Requires 5 points in Balance talents
Increases the range of your offensive Balance spells by 10/20% and improves your chance to hit by 2/4%.
3
Improved Entangling Roots
3 ranks
Requires 10 points in Balance talents
Increases the damage done by your Entangling Roots spell by 25/50/75%, and its victims can take up to 25/50/75% more damage without interrupting the effect.
1
Nature's Splendor
1 rank
Requires 10 points in Balance talents
Requires 2 points in Nature's Majesty
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
1
Insect Swarm
1 rank
45 Mana · 30 yd range · Instant
Requires 15 points in Balance talents
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
5
Vengeance
5 ranks
Requires 15 points in Balance talents
Requires 2 points in Improved Moonfire
Requires 2 points in Improved Moonfire
Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%.
5
Improved Starfire
5 ranks
Requires 15 points in Balance talents
Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and Starfire has a 3/6/9/12/15% chance to stun its target for 3 sec.
2
Overgrowth
2 ranks
Requires 20 points in Balance talents
Increases the maximum number of targets you may have affected by Entangling Roots by 1/2.
1
Nature's Grace
1 rank
Requires 20 points in Balance talents
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
3
Eclipse
3 ranks
Requires 20 points in Balance talents
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.5 sec. Stores up to 4 charges. Lasts 15 sec.
5
Moonfury
5 ranks
Requires 25 points in Balance talents
Increases the damage done by your Arcane and Nature spells by 2/4/6/8/10%.
1
Moonkin Form
1 rank
35% of base mana · Instant
Requires 30 points in Balance talents
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat19 talents
5
Ferocity
5 ranks
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.
5
Heart of the Wild
5 ranks
Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4/8/12/16/20% and while in Cat Form your Strength is increased by 2/4/6/8/10%.
2
Feral Swiftness
2 ranks
Requires 5 points in Feral Combat talents
Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%.
3
Feral Instinct
3 ranks
Requires 5 points in Feral Combat talents
Increases damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling as if you were 1/2/3 levels higher.
2
Brutal Impact
2 ranks
Requires 5 points in Feral Combat talents
Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and reduces the cooldown of Bash by 15/30 sec.
3
Thick Hide
3 ranks
Requires 5 points in Feral Combat talents
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level and another 0.67/1.33/2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
2
Savage Fury
2 ranks
Requires 10 points in Feral Combat talents
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.
1
Feral Charge
1 rank
5 Rage · 25 yd range · Instant · 15 sec cooldown
Requires 10 points in Feral Combat talents
Requires Bear Form, Dire Bear Form
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
2
Sharpened Claws
2 ranks
Requires 10 points in Feral Combat talents
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.
3
Shredding Attacks
3 ranks
Requires 15 points in Feral Combat talents
Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3.
1
Primal Bite
1 rank
20 Rage · Melee Range · Instant · 6 sec cooldown
Requires 15 points in Feral Combat talents
Requires 2 points in Savage Fury
Requires 2 points in Savage Fury
Bite the target for 100% normal damage plus 26.
3
Predatory Strikes
3 ranks
Requires 15 points in Feral Combat talents
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50/100/150% of your level.
2
Blood Frenzy
2 ranks
Requires 15 points in Feral Combat talents
Requires 2 points in Sharpened Claws
Requires 2 points in Sharpened Claws
Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50/100% chance to add an additional Combo Point.
2
Predatory Instincts
2 ranks
Requires 20 points in Feral Combat talents
Increases the critical strike damage bonus of your melee abilities by 10/20%.
1
Leader of the Pack
1 rank
Requires 20 points in Feral Combat talents
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
3
King of the Jungle
3 ranks
Requires 20 points in Feral Combat talents
Tiger's Fury now instantly grants you 20/40/60 Energy.
5
Natural Reaction
5 ranks
Requires 25 points in Feral Combat talents
Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge.
5
Rend and Tear
5 ranks
Requires 25 points in Feral Combat talents
Requires 3 points in Predatory Strikes
Requires 3 points in Predatory Strikes
Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.
1
Berserk
1 rank
Instant · 3 min cooldown
Requires 30 points in Feral Combat talents
Requires 1 point in Leader of the Pack
Requires 1 point in Leader of the Pack
Requires Cat Form, Bear Form, Dire Bear Form
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Restoration16 talents
5
Nature's Focus
5 ranks
Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
5
Furor
5 ranks
Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20/40/60/80/100% of the Energy you had when you were last in Cat Form, plus 2/4/6/8/10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20/40/60/80/100 Energy.
5
Naturalist
5 ranks
Requires 5 points in Restoration talents
Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.
3
Subtlety
3 ranks
Requires 5 points in Restoration talents
Reduces the threat generated by your Nature and Arcane spells by 10/20/30%.
3
Natural Shapeshifter
3 ranks
Requires 5 points in Restoration talents
Reduces the mana cost of all shapeshifting by 10/20/30%.
3
Reflection
3 ranks
Requires 10 points in Restoration talents
Allows 17/33/50% of your Mana regeneration to continue while casting.
5
Gift of Nature
5 ranks
Requires 10 points in Restoration talents
Increases the effect of all your healing spells by 2/4/6/8/10%.
1
Gift of the Earthmother
1 rank
Requires 10 points in Restoration talents
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
5
Tranquil Spirit
5 ranks
Requires 15 points in Restoration talents
Reduces the mana cost of your Healing Touch and Tranquility spells by 2/4/6/8/10%.
3
Improved Rejuvenation
3 ranks
Requires 15 points in Restoration talents
Increases the effect of your Rejuvenation spell by 5/10/15%.
1
Swiftmend
1 rank
20% of base mana · 40 yd range · Instant · 15 sec cooldown
Requires 15 points in Restoration talents
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
1
Nature's Swiftness
1 rank
Instant · 3 min cooldown
Requires 20 points in Restoration talents
Requires 5 points in Naturalist
Requires 5 points in Naturalist
When activated, your next Nature spell becomes an instant cast spell.
3
Living Spirit
3 ranks
Requires 20 points in Restoration talents
Increases your Spirit by 5/10/15%.
2
Improved Tranquility
2 ranks
Requires 20 points in Restoration talents
Reduces threat caused by Tranquility by 50/100% and its cooldown by 30/60%.
5
Improved Regrowth
5 ranks
Requires 25 points in Restoration talents
Requires 3 points in Improved Rejuvenation
Requires 3 points in Improved Rejuvenation
Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%.
1
Wild Growth
1 rank
550 Mana · 40 yd range · Instant · 6 sec cooldown
Requires 30 points in Restoration talents
Requires 3 points in Living Spirit
Requires 3 points in Living Spirit
Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Talent data read from the beta client (build 1.60.1.70124). Trees and values may change before launch.